Seeing as this week was anything but filled with awesome and fun spare time, this weeks submission is on the sucky side.

Cocos2D looked interesting, so I figured I'd do a test to see how easy it'd be to integrate physics with it, and while they claim "integration" already, it basically just means that you get Box2D 2.0.2 in the zip file.
That's fine though, as everything's simple enough to just get working.

You can't see it in the video (as the quality is appalling, sorry), but the things being tested are:

  • menu's
  • layers (3 levels of sea)
  • alpha (the levels of sea)
  • sequenced actions (the sea rocking automatically in the background)
  • particles
  • bouyancy with Box2D 2.0.2

If by some chance you're in dire need of throwing up, the source can be found here.

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