NoshBar's Dumping Ground

So, I finally managed to get myself a TouchPad, and it's even more awesome than I thought it would be.
It's currently set up to dual boot between Android and WebOS, and it runs Ubuntu within WebOS just peachily.
WebOS just feels so good to use, the browser just _feels_ nicer to use than Android's or iOS's.

Anyway, kicking the nerdiness up a notch, man oh man is the PDK nice and easy to use, providing OpenGL and SDL from the start, with the ability to test and debug things on Windows.

The fairy tale version of my porting story: I barfed up a bit of SDL bootstrap code to create a window and handle inputs, and everything else just worked!

The real version: I am a bleeding tool. I initially looked at the PDK samples, one called "simple", which included an OpenGL ES 2 header file.
So I went on a learning escapade where I FINALLY addressed my lack of GLSL knowledge and suspiciously loving attachment to the fixed rendering pipeline.
Shaders and whatnot had never made sense to me, until I found this awesome tutorial.

So I finally had some shaders up and running, I had some hand-coded matrix maths stuff going, I had 3d models on screen and rotating and... annoyingly disappearing (some Z issue) and going all over the place.

In an effort to see what else GLES 2 provides, I decided to see if there were any other header files...
There were/are.
An OpenGL ES 1 header file.

So yes. Drumpster runs on the TouchPad fantastically.
Take that Joggler.

Oh, and I found and fixed the bug in MonkeyBot... and got it running on the BeagleBone and Bifferboard.
I'll upload the new code "soon".

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