Once again I find myself building an effigy of my sorry self with the intent of beating it with a poo-covered hindsight stick.

I move to Sweden, finally get settled in, get my first ever iPhone, launch up the AppStore in Swedish and... BAM, two bridge building games in the top charts: Fat Birds and Bridge Constructor.

On the one hand I think "Oh well, I'd probably never have finished mine anyway", on the other hand I think "I can make a better one!", and on my other radioactive hand I think "CURSED OFFSPRING OF FEMALE CANINES!".

It's about time I admit to myself that I will never make a full game, finishing is haaard.

So I figured I'd refocus my efforts and give them a new name, putting a positive spin on things.

"Tutorial" = unfinished product that people appreciate.

If I ever finish it, I will be putting up a tutorial on how to code a simple bridge building game in baby C++ (classes, no STL, blah).

With it, I may as well make an attempt to describe how I personally manage using the same code-base for Windows/Linux/OSX/iOS/Android/WebOS/BlackBerry(QNX).

The worst that can happen is I finally feel like I did something worthwhile, right?

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