NoshBar's Dumping Ground

I get the bus (The DiseaseMobile!) to and from work every weekday, and have done so for the past 8 years.
As you can imagine (… is that assuming too much? Was that too condescending sweety?) I have many stories I could tell about my journeys, but today I’ll focus on just two aspects: shock at the obvious, and blame.

From a young age, I was taught a song that went something like “the wheels on the bus go round and round”… this was in South Africa, where you’d only catch a bus if you were testing out suits of armour, but I’ve heard people singing it here in the UK too.
It seems to be a simple concept, and you’d guess that it implies that the bus is capable of motion, yet -despite all this conditioning from youth- people are absolutely gobsmacked when the bus moves.

Whenever people are getting ready to depart (“get off”, uh huh huh) the bus, they push the button and slowly make their way to the front of the bus, clinging on to the railings as they go, because the bus is not a stable platform.

So why, WHY OH WHY do they let go when the bus comes to a temporary stop, at a traffic light or something?
Just because the bus isn’t moving right now, doesn’t mean it’s not going to. In fact, you’re pretty much relying on it moving again, annoyed if it didn’t.

Sure, it might be your first time on a bus, but you’ve just been riding on it, it was bloody shaking all over the place…
And it’s NOT the first time on the bus for most of you, I should know, I stalk just about every single one of you.
And and… the elderly! You barely made it onto the bus in the first place, despite it dipping so low down to the curb that gangsta’s came past and went “yeeaah boyee”… why stand at the front and let go?

All of this builds up to the moment that just makes my rage develop an ulcer… the shock.
Quick! Grab onto one of the many rails provided there in the first place to remind you to hold the hell on!

You’re so frail already, or you’re so laden with packages filled with expensive goods, or your child is already missing a tooth… why?

But yes, shock. A face of absolute horror, the day you almost died.
Just like yesterday.

But is it your fault?
Is it helling heck?

The bus driver doesn’t know how to drive, he pulls off too quickly (except for those times that you’re in a rush, and he’s just being so damn slow).
The buses are so rubbish, they should cater for this kind of thing (I’m definitely seeing padded walls of some kind).

Roads. Designed to cater for moving vehicles. Vehicles capable of causing injury whether you’re in them, or in front of them.
Yes, the world does revolve around you, but even your world is filled with people less intelligent and smart and pretty as you, so they make mistakes.
Mistakes like driving a vehicle. On a road. When they’re allowed to.
Sometimes even having the nerve to hoot at you as you’ve just started walking into the road without looking again.

Again, the look of shock and disgust… A BUS? ON A ROAD? WHAT ARE THE CHANCES?

It doesn’t matter if it’s just a tiny side-road… that still implies that a vehicle needed to go through there, so a path was made… for the vehicle.

Again, the blame lies with the big bad bus and the driver. Hands are thrown up in disgust, words are thrown like the tar-coated balls of ignorance and self-defense they are.

Sure, I get it. You made a mistake, you’re feeling kinda dumb about it… but that’s because you were kinda dumb about it, don’t make that someone else’s problem.
Just be a little bit more aware… think.
For the love of your pretty little god, think.

That’s that, I’ll go back to being perfect in every way and leave you alone now.

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So, some progress on Tweenimator:

Astute readers may notice that images are now working, meaning I could add the world's ugliest test-UI too.

Also shown is how complex stick figures can be built from scratch.

Not show in action are the "move stick figure" and "rotate stick figure" options.
The "move" action works just peachy.
The "rotate" action, well...

See, in TISFAT, if you wanted to rotate a stick figure, you had to manually rotate the points. I can only imagine how difficult that must have been, because I never had the patience to do that kind of thing (sicko's!).
I _would_ have added the rotation option, but I had no idea how to handle mouse clicks on a rotated entity.
Now I do.

So, rotating an entire stick figure between frames means you can still edit the poses just by clicking on the stick figure like usual.

However, as this is prototype stage, I'm cutting myself some slack, in that the order of the rotations, or the center of which, must be wrong... when I rotate the stick figure, it goes way off screen.

That aside, progress is pretty good.

There is also an option to keep one "stick"/"limb" at the same angle to the one it is connected to, quite handy.
Except that I'm a mathematical genius * -1, and can't seem to get the angle right. I think I'm not transferring something during tweening...

Anyway, it's still fun, and that's what counts.
Especially when the world around me is covered in running combusting screaming monkeys.

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First there was the fine motor skills of an elephant.
Then there was TISFAT, which worked for a while, mostly, almost.
Then there was an unreleased tisfatTOO, which did nothing but frustrate me.

But now that tablets are common-place, and there are touch-screens actually capable of being useful (eat dust, resistivity!), I decided it would be fun just to see what animating a stick figure on them would be like.
So I whipped up a quick prototype to test it... and, well, damn. I've got the disease again.

It may not look like much, but the original TISFAT started with something way more basic/hideous.
AND it runs on iPad, TouchPad, and PlayBook already, huzzah!

To the FutureMobile!

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So, the BlackBerry PlayBook went on a firesale of sorts yesterday, and I had a voucher from my awesome work, so I naturally had to go get one for super cheap.

It took about 2 hours in total to get the SDK installed and Drumpster ported... The WebOS changes making it a straight-forward port.

So now it really is time to start making a sensible directory structure for the builds, getting some sort of source control up and running, and finally proceeding with work on improving Drumpster and taking it forwards, instead of sideways.

Fortunately being awesome is not a crime, unlike being a foreigner...
Due to me not coming from an English speaking country, and clearly not having any IT skills, I will have to leave the UK soon, hopefully ending up in Sweden, after which I can hopefully focus on making Drumpster something usable.

Always hoping...

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Bathrooms. Oh my.

Bathrooms are awesome. Not one is the same, even if they’re cloned in a factory, after just one day of use, they’re a unique snowflake (containing the same decaying matter as the others).

Much like next-to-a-dustbin being the safest place to stand to be free of cigarette smoke, the inside of a toilet bowl must be the furthest place away from urine in public bathrooms.
If it’s not acting as lubricant on the perhaps-present seat cover, it’s all over the floor making sure it’s free of insects and snakes (and who doesn’t like stomping in puddles and splashing stuff at people, giggling with glee?).

While the water in the toilet might be urine-free, you can almost be guaranteed that it will be filled with a squirrel-sized poo, warmly snuggled in its entire-forest toilet-paper nest, waiting for the eggs to hatch. Sometimes you may even be lucky enough to spot one of the parents sitting on the maybe-there toilet seat, keeping watch, defending the hive (which is essential, as screw-holes in the stall walls remain as the only hint that locks, or entire doors themselves, once lived there).

Mostly they’re still sitting there staring back at you because the toilet no longer flushes, through malfunction or fear of having to touch the creations in the bowl. But mostly there are those that constantly flush, sending the squirrel-family into a frenzied tumbling, as if they were squirrel-alligators wrestling for territory, in the midst of a death-roll fight. And being continuously emptied, those toilets never have the pressure behind them to send the fight outside, and reunite the squirrel family deep under the sea (if only flushing handles weren’t made of lead).

Like the toilets, the taps seem to be plumbed into the same supply of water in PlentyLand. This however, is a good thing, as the last thing you want to do is touch the oddly-non-reflective chrome handles.

The soap-dispenser handles are safe though, as no one uses soap, they just run water so that it looks like they’re washing their hands, because no one wants to look like they’re a pig, and using soap is basically like coming out to your parents. However, sometimes a piggy must get angry that the soap is judging them, resulting in a battered, drooping hanging piece of pity that remains where the dispenser once was, bleeding down over and past the sink, mixing with the pee on the floor, screaming “whyyy?” the whole way down.

The hand-dryers always state that they’re the hygenic method of drying your hands, which not only sounds like some sort of government conspiracy, but it’s not eco-friendly, all that electricity usage, and you really care about the environment, so you use the paper towels.
They also make great little balls that you can use to practice shooting hoop with, every time a reminder of why you’re not in a team somewhere.

Man, people are awesome.

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