NoshBar's Dumping Ground


This shows the results of a quick port of Midnight Commander to the BifferBoard, outputting graphics to a hacked keyring photoframe.


Basically, I made a 5x7 bitmap font, and made my own ncurses library replacement to output the graphics to the hacked keyring photoframe.

It's usable, but you'd only feel a desire to use it if it were the only method left on earth to SSH into SkyNet.

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Doom on a BifferBoard
I made a little page of info about it here.

Basically it's Remood, built statically, with the video being redirected to a keyring photoframe, and the input coming from the terminal.

I did this "as quickly as I could", meaning that an exorcist will be required if you ACTUALLY look at the source code, but -hey-.

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The heaters are on, and everyone's breathing nice and heavily...
an open window at the back is hardly going to suck us all out.
(click the image for a larger version)

Modelled in Blender
Rendered in Indigo

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  • Added a car to the mix (final version will have trains, planes, and monkeys [probably])
  • Made the bridge less bouncy
  • Tested building a bridge across a gap without fixed points


  • I'm going to add a "well done, you made it" message thingy
  • Some sort of explosion for when the top and front of the car experience extreme forces.

Saw an interesting post on the Box2D forums about hanging heavy objects from light objects, and how that's probably a bad thing, so I'll have to check that the bridge doesn't end up doing that during the game.

Also came across this interesting post on the Cocos2D forums about static analysis:
the links contained within are handy for stoopid people like me.

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When testing an exporter, you always see interesting things...
I simply liked the resulting shape.
(click the image for a larger version)

Modelled in Blender
Rendered in Indigo

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