NoshBar's Dumping Ground
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Tile map editor for Bridge Builder prototype
07/26/09
Summary: this week I used Tiled to create a map for a parallax game level in Cocos2D, processing it with a custom written tool to calculate the Box2D collision area for the map automatically.
Tiled is a nice and portable tile map editor
There is a plugin here to export th -
Box2D Bridge Joint experiments.
07/21/09
In order to finally start iPhone development, I decided to start with something I would enjoy, required the least amount of Objective C fiddling, and had a graphics API I was familiar with, OpenGL.
Enter left, the bridge building game. The physics are beyond my capabilities, so I figured -
Learning Objective-C with the Bridge Builder prototype
07/21/09
A day late, but it was my first attempt at all this Objective C nonsense.
It's a simple bridge builder prototype, where you have a canyon, a vehicle, and some building materials to build a bridge with, in order to get the car to the other side.
It worked out remarkably well, so -
Cocos2D and Box2D experiments.
07/21/09
Seeing as this week was anything but filled with awesome and fun spare time, this weeks submission is on the sucky side.
Cocos2D looked interesting, so I figured I'd do a test to see how easy it'd be to integrate physics with it, and while they claim "integratio
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Tile map editor for Bridge Builder prototype
- June