NoshBar's Dumping Ground
Archives
- 2016
- 2014
-
2013
- November
-
October
-
Crazy Radioactive Angry Prism Shadows
10/14/13
Okay, this will be a short one, but I can't explain how disproportionately joyous I am having finally got shadows working in C.R.A.P.
It turns out I did NOT have to use shaders to do the shadows I wanted, as simple shadow volumes are sufficient to provide me with the shar -
Crazy Radioactive Angry Prism Progress.
10/10/13
Just a terrible tiny video update showing the latest features added to C.R.A.P:
Different car handling typesPortals to different levels/areasBuildings and meshes now go transparent when you're behind themJumping out of moving/flying carsPedestrian(s) following A* pathsAbusing a -
Crazy Radioactive Angry Path-Finding
10/05/13
Go home A*, you're drunk.
The figure on the right is what A* looks like when it's working properly.
The figure on the left is what A* looks like when it's been bludgeoned over the head with a dead racoon whilst intoxicated.
As shown by the differ
-
Crazy Radioactive Angry Prism Shadows
- September
- July
- May
- April
- March
- January
- 2012
- 2011
- 2010
- 2009