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		<title>NoshBar's Dumping Ground</title>
		<link>http://iwasdeportedandalligotwasthislousydomain.co.uk/index.php</link>
		<description><![CDATA[© copyright 2010-2012 Dirk de la Hunt. All rights reserved. <a rel="me" href="https:///mastodon.gamedev.place/@dirkderkdurk">Mastodon</a>]]></description>
		<copyright>Copyright 2026, NoshBar</copyright>
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			<title>LÏKE 2D game engine framework-ish</title>
			<link>http://iwasdeportedandalligotwasthislousydomain.co.uk/index.php?entry=entry130710-115114</link>
			<description><![CDATA[<strong>LÏKE</strong> is like <a href="http://love2d.org" >LÖVE 0.8</a>, but watered-down and less awesome.<br /><strong>LÏKE</strong> is an implementation of a subset of LÖVE features.<br /><strong>LÏKE</strong> does have some extensions though, such as live-reloading of assets and scripts and a touch API for touchscreens.<br /><strong>LÏKE</strong> is a minimal framework you can use to make 2D games in Lua.<br /><strong>LÏKE</strong> works on Windows, Mac OS X, Linux, Android, iOS, QNX (PlayBook) and WebOS.<br /><strong>LÏKE</strong> is a self-contained single executable less than 500Kb in size, written in C from scratch using OpenGL, Lua 5.2, PortAudio and the Chipmunk Physics engine.<br /><br />I made my first game, <a href="/?entry=entry130501-122423" >jmp:err</a>, using LÖVE. The experience of learning Lua and a new framework in a day was great.<br />Some things about LÖVE annoyed me though, the lack of proper ports to other platforms, the font API and I had disagreements, etc.<br /><br />So, as things always go, I thought I&#039;d make my own version the next weekend as a challenge, using the API in a &quot;black-box&quot; type approach.<br />After two days of crazily bad coding, I got my game running in my own version of the engine, exciting!<br /><br />The main goal was just to get my game running on Android, but with the groundwork basically done, I figured I would keep on working on it.<br />I decided to port my bridge tutorial to Lua in an effort to learn &quot;classes&quot; in Lua and get a grips with the physics engine.<br />One thing lead to another and BAM, LÏKE was born.<br /><br />See what&#039;s currently implemented by visiting the LÏKE page via the <a href="/static.php?page=like" >link</a> on the sidebar.<br />Downloads for all platforms to be put up once I get my PC at home running again.]]></description>
			<category>Applications, LIKE</category>
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			<author>NoshBar</author>
			<pubDate>Wed, 10 Jul 2013 10:51:14 GMT</pubDate>
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